Sunday, 24 March 2013

TAADAA~! (Blog Update 25/03/2013)

Hello ladies, gentlemen and gamers and welcome to another Sonic Punch Line update!

Phew-wee~ Last week was rough, especially the days leading up to the night when I had to present, for the first time, a playable demo of my game! Yes guys, I'm finally going public about the game and today I am also going to present to you guys a playable web demo of Bubble Virtuoso!


Just a few things of note that I wasn't able to mention in the demo:

  • You must play this game with sound on. Headphones are recommended.
  • To play, click and pop all the bubbles on the screen in numerical ascending order before time runs out for the current wave.
  • There is a time limit for each wave - pay attention to the background and sounds! If you run out of time it's GAME OVER!
  • As you successfully pop bubbles, you will be filling up the Bubble Time gauge at the top right hand corner of the playing area. Once the gauge is full, press SPACE to activate Bubble Time (despite what the prompt says).
  • The aim of the game is to score as many points as you can in a playthrough. You will be awarded points based on your speed and accuracy.
  • You can pause the game by pressing ESC.
Hope you will enjoy the demo! I've worked my butt off to get this far - but as always, if you have any questions or comments OR if you feel competitive and want to show off your high score from the demo, shoot them through to my Twitter feed (@S_Punch_Studio)! Hope to hear you guys soon!

Anyway, that's it for this week's update. Stay tuned next time for another update here at the Sonic Punch Line! Peace out!

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