Sunday, 3 February 2013

Revamping the Game (Blog Update 4/2/2013)

Hello ladies, gentlemen and gamers and welcome to another update of the Sonic Punch Line!

Just a quick progress report update on Bubble Virtuoso:
  • Ever since I've shown you guys the concept image from the last blog update I've been working on revamping the game's UI layout and functions. At this time I've done away with some UI features that existed in the pre-revamp builds of BV and also changed some fonts and rearranged the positions of the remaining UI elements. It was tricky at first since it's my first time dealing with colour and material properties on game objects but so far it's looking pretty good.
  • The revamp of BV also included some work into integrating sound into the game. I've had a bit of experience in dealing with sound before and during my time at a company I used to work at (they had no sound artist there despite the fact they are supposed to be a "game" company) so doing sound editing is not really a problem for me. However, integrating sound into a game is an entirely different matter as I have never done that before and it became more tricky since sound is somewhat integral to the BV's gameplay. I've managed to add in a temporary background music track and a couple of effects, although it still sounds a bit rough at best. Obviously it still needs more work, but testing the game will no longer a silent affair now, haha.
Speaking of testing - I've recently been play testing the hell out of the current build of BV to see if the FSMs I've made so far would actually break. Well - they didn't break, yet, but I've come to a disturbing realization while playing. You see, there was this one time where I had a 20 - 30 minute playing session of BV and in that session I've probably only had 2 -3 game overs - that's about 10 - 15 minutes per playthrough. I don't know if this is because I grew used to playing it, but clearly if I'm able to play for that long without losing then  other people will, and that is a problem for game on a mobile platform that is supposed to present a good challenge for players.

How do I make it more challenging? Well I have an idea in mind, all I can mention is it may involve having to review the goals of the game and ultimately changing the structure of the game a bit. We'll see how it goes.

And now for something completely different.

Just recently, a friend of mine had convinced me (with great difficulty I might add) to try out Ragnarok Online 2: Legend of the Second. For those who who are unfamiliar with MMO titles, RO2: LOTS is a direct sequel to the original Ragnarok Online, of which I was a long time player of (both on the long-defunct Oceanic server and the north American international server). The only English version of RO2: LOTS is currently in open beta that is operated by PlayPark.

At first I really didn't want to join RO2: LOTS as I already have Age of Wushu to worry about, but since my friend had literally begged for me to try it out I thought I might see what it has to offer in comparison to Age of Wushu. So far, my experiences in RO2: LOTS is kinda... "Meh". As a standalone title it doesn't offer anything revolutionary, but as a sequel it offers a good reiteration of the gameplay features found in the first Ragnarok Online; and not to mention, it's a huge nostalgia trip for me as I haven't visited the Ragnarok Online universe for a very long time. 

I plan to write up a blog piece that will compare the different play styles that RO2: LOTS and Age of Wushu and how they cater for different audiences as both titles offer completely different experiences, so it will be interesting to see how both titles compare side by side. Of course, whether I will do such a blog update really depends on how hard the development of Bubble Virtuoso is kicking my ass.

Whelp, that's all I've got to say right now. Sorry for being slightly late for this blog update as I've been really engrossed in integrating sound into the game. Tune in next week for another weekly update from Sonic Punch Studio!

1 comment:

  1. I think first Ragnarok Online is more fun than Ragnarok 2 Legend of the second. But it depends of the each people opinion.

    If you like you can test and review my Ragnarok Private Server at


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